QWTF PLAY THE RECORD

The record._

The QWTF history we can still recover, from July 2019 to today. This page honors time served: the players who queued, capped, and kept coming back. Skill tiers are a footnote here. Showing up is the stat.

Two eras, kept apart on purpose. From April 2024 the numbers come from the match logs. Before that no log exists, so the record is rebuilt from the demos themselves: fewer statistics per match, and a dash wherever something was never recorded. A dash is not a zero. How we know.

Find a player

Everyone with a real body of games. The bar is each player's service window across the whole archive.

Touches come from the full match-log archive. Cap relays credit a player whose carrier hand-off stayed in the same flag chain and ended in a teammate's cap; a dash means no successful MVD-backed attribution is available.

Tier: S (elite) · A · B · C · D, blended from results and consistency. A dagger (†) marks a rating built on a small sample. Read it as provisional, not final.

Name Tier Region Games K/D Caps Touches Cap relays Win % Service

Dedication boards

Top ten by effort, not aim.

The stars

Top-rated players of the era. Click a card for the full record.

Mine the archive

Pivot, filter, group, chart and export the public QWTF record in your browser. No account, query language or mystery score.

Community archive explorer

Start with a useful question, then open the settings panel to drag fields, change charts and build your own view.

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Question
Dataset
Flag touches are pickups in a player's offensive half; one appearance contains one attack round. MVD cap-chain attribution is partial, so missing evidence is unavailable—not zero. This grid covers the logged era only (April 2024 onward): the reconstructed years supply participation but not per-appearance stats, so their rows would be empty in every column here. Career totals above do include them. The source ledger remains at logs.qwtf.live.